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systems / software / southern california

OSVALDO VALDEZ

Systems Developer and Simulation Designer

I build practical software and spend time on harder technical problems.

Most of my work sits somewhere between small-business technology, software architecture, physics, and simulation.

now

Building ContactSetup, refining the PHP foundation behind my sites, and continuing a long-term simulation project.

work

Current work

small-business websites ContactSetup Managed websites and technical support for small businesses that need a dependable online presence. Visit site →
business systems Tools for day-to-day operations Web tools, data workflows, and small systems built around the way a business actually operates. Ongoing
simulation project Dead Insomniac A long-term independent project about physical worlds, persistence, and emergent behavior. I am keeping it private until there is a working piece worth sharing. In development

approach

How I work

My work usually falls into two areas: practical systems for current needs and technical projects that take longer to develop.

The practical side includes websites, domains, hosting, business workflows, data, and small systems that remove repeated friction.

The independent side is focused on physics, simulation, graphics, and interactive worlds whose behavior comes from underlying rules.

outside work

Outside work

I am based in coastal Southern California. Away from the screen, I am usually riding, photographing somewhere unfamiliar, studying physics, or working through an idea that has taken longer than expected.

I prefer things with structure, character, and enough depth to stay interesting after the first impression.

current

What I am working on

  • Building ContactSetup for small businesses that want a dependable website and ongoing support
  • Improving the reusable PHP foundation I use across websites
  • Studying simulation, physics, and graphics
  • Developing Dead Insomniac privately until there is a working build to show

working principle

I try to make the work useful first, keep the structure clear, and publish only when there is something worth showing.